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Description : In this Read with Oxford Stage 5: Biff, Chip and Kipper collection, children can put on a play in the Middle Ages, This collection contains 16 stories that are ideal for children who are beginning to read independently. There are tips for parents and fun activities throughout the book for you and your child to enjoy together. Biff, Chip, Kipper and Floppy the dog are the well-loved characters from Oxford Reading Tree, used in 80% of primary schools. With exciting stories, humorous illustrations, tips for parents and after-reading activities, this series is the perfect companion from your child's very first steps in phonics all the way to reading independence. Featuring much-loved characters, great authors, engaging storylines and fun activities, Read with Oxford offers an exciting range of carefully levelled reading books to build your child's reading confidence. Titles in the Set : 1. The Flying Machine 2. A Knight in Town 3. The Ogre's Dinner 4. Princess in the Tower 5. The Secret Pop Star 6. The Strange Old House 7. The Travelling Players 8. What a Journey 9. Egyptian Adventure 10. The Fair-Haired Samurai 11. The Beehive Fence 12. Flood! 13. Key Trouble 14. A Good Turn 15. A Lucky Find 16. Fireball in the Sky Description : 1) The Flying Machine Find out what happens to Floppy in Ancient Egypt and join Nadim and Anneena as they help invent a flying machine! 2) A Knight in Town Chip is surprised in A Knight in Town when the magic key brings them home in the middle of an adventure. Is the adventure really over? 3) The Ogre's Dinner The magic key takes the children to a land of ogres in The Ogre's Dinner. Will Lee find his first adventure too scary? What do ogres eat for dinner? 4) Princess in the Tower Biff and Wilma meet two princes trapped in a tower in Princes in the Tower. Why are the boys there? Can the girls help them to escape? 5) The Secret Pop Star Who is the secret pop star and what is he running away from? Can the children help him in The Secret Pop Star? 6) The Strange Old House In The Strange Old House the magic key takes the children to a strange old house at night. They are worried. Who will they find there? 7) The Travelling Players In The Travelling Players the children save the day when a plot to stop some travelling players performing their play is uncovered. 8) What a Journey Mum and Dad decide to take the family on holiday by train in The Journey, but the journey is not quite what they expected. 9) Egyptian Adventure Nadim’s model book leads to an adventure in Ancient Egypt. Floppy is mistaken for an important dog, and the children have to help make a pyramid. 10) The Fair-Haired Samurai Kipper enjoys aikido classes. But will it come in useful in The Fair-haired Samurai when he is in a magic adventure in ancient Japan? 11) The Beehive Fence She has to overcome her fear of bees to help some villagers in Africa to protect their crops. 12) Flood! It just keeps on raining and raining. The stream overflows and the park is flooded. What will happen if the rain doesn’t stop? 13) Key Trouble Kipper has a magic adventure he doesn’t like, and he learns that it is not a good idea to get cross with the magic key. 14) A Good Turn Chip, Wilf and Nadim are Cub Scouts in A Good Turn. Can they do a good turn when the magic key takes them to the very first Scout camp? 15) A Lucky Find Kipper and Lee take the dogs for a walk and make an exciting discovery in A Lucky Find. 16) Fireball in the Sky Children can find out what happens when the children discover a strange creature from outer space, meet a secret pop star and join a family of ogres for dinner!
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